![]() The best position for an attack is at the bomber's high six so you can adjust the lead much easier. The bomber should only fill up about 1/6 of your gunsight. Instead, before attacking, get an altitude advantage over the bomber by flying around 2 km above it. Your big radial engine will usually get damaged. Chasing behind a bomber makes yourself stationary for the tail gunners, and you will be showered with bullets. DO NOT follow behind a bomber's six unless you are sure that its tail gunners are unconscious. However you want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. If you are not very experienced in Sim, you can also go for even bigger targets (bombers) for easier aiming. However with biplanes you will need some defensive manoeuvres like barrel rolls. If you find an enemy at your six, utilise your great turning ability and simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage. Quite a bit of bullets are required to effectively damage the enemy so you must be patient. But once you get used to it, try to lure every enemy into a turnfight, as that is where the Gladiator shines. The Gladiator will respond in a very fast turn upon moving your stick/mouse by a little bit, which makes tracking nimble planes quite hard. The elevator control of the Gladiator is quite sensitive, giving it good manoeuvrability, but at the same time, bad handling. When dealing with fighters, it is way harder to aim. However getting hits on them doesn't mean good damage, so you must be patient. Given the bad forward visibility of the Gladiator, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. For easier aiming, you want to go for those unmanoeuvrable twin engine aircraft like Ju 88 or Ki-45, or bombers if there are any. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the Gladiator is rather slow. Note: it is recommended to set the convergence within 300 m, with vertical convergence on, because the majority of turnfights happen at that range or closer.īefore engaging a fight, it is better to have an altitude advantage first. ![]() Also its upper wings and various frames and strings between the wings will get in the way when you look aside. However it does have its drawbacks: the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making the player guess the shot. Also it has a decent reflector sight for an early biplane, unlike other early planes with those awful telescope-like sight, which is an advantage in all engagements. Like in AB and RB, it is excellent in turning tightly and continuously, and it has lovely low-speed handling and low stall speeds, making it a great starter plane for Sim. It can be used in turnfighting and bomber interception. The Gladiator is a lovely plane to learn with in Sim. When diving, turn your engine off ('I' key by default) which will not only prevent the engine over-revving, but also cool your engine rapidly and fly silently, making the enemy unaware of your presence. Another reason to fly high is the engine temperature. ![]() Instead, begin climbing up to 2,000 - 3,500 m and only attempt to assault enemy aircraft when they are flying below you and are alone. Try to avoid enemy monoplanes if you are at an altitude disadvantage since you will bleed a lot of speed in combat.
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